using UnityEngine;
using System.Collections;

[System.Serializable]
public class WireRenderer : MonoBehaviour {
	
	public Wire[] wires;
	public LineRenderer renderer;
	
	// Use this for initialization
	void Start () {
		for (int i = 0; i < wires.Length; i++) {
			renderer.SetPosition(i, wires[i].transform.position);
		}
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
